Google Chrome Dinosaur Game hacking code
IT Idiots network tricks
How to hack Chrome Dinosaur Game
If you don’t have an internet connection, then you don’t have to do anything special to play. Just enter any URL in the Google Chrome address bar, and you’ll see this screen.
If you do have an internet connection, you can access this page without cutting the connection. Type chrome://dino
in the address bar, and it will take you there.
This hack allows your dinosaur to become invincible, letting players continue the game without fear of being poked or pecked.
Hack the Google Chrome Dinosaur Game
To hack the game, you’ll need to be on the “No Internet” screen, so go ahead and enter chrome://dino
in the address bar. Once there, right-click anywhere on the screen and select “Inspect” from the menu that appears.

This opens Chrome DevTools, which appears to the right of the browser window. In DevTools, select the “Console” tab.
This may seem like it does nothing, but we’ll explain why this is necessary in a second.
Next, enter this command:
Runner.prototype.gameOver = function (){}
On the next line, f (){}
will appear after pressing the “Enter” key.
Here’s what happens now. When the game is over (i.e., when you hit an object), Runner.prototype.gameOver() is called and the action is triggered. In this case, you’ll hear a sound, the game stops, and a Game Over message appears. That’s without our code.
What our code does is replaces the gameOver function with an empty function. That means that instead of hearing the sound, the game stopping, and the message appearing, nothing happens. You just keep running.
Test it out. Close DevTools, and press the space bar to start playing the game.
As you can see, the dinosaur is unaffected by the cacti or flying creatures. Mission accomplished.
Now, let’s say you’ve been playing for 25 minutes and you want to stop the game and record your high score. You’ll need a way to end the game, which can no longer be done by running into a cactus.
Remember the first code we entered? That stored the normal gameOver
function in the original
variable. That means we can now execute this command to use the normal gameOver
function:
Runner.prototype.gameOver = original
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